> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us!ĭownload Touhou 14. * It has Gold-level clears for all characters on all difficulties, with exceptions on Lunatic for Futo, Miko, Mamizou, Koishi, and Kokoro. * This scorefile was provided by Wolfdragon Rex. If you want an example, Mokou takes advantage of this when she uses fire-based attacks, her blue health depletes, leaving recoverable white health instead, and then when she uses Resurrection, she regains all her white health. * In this game, Blue Health is your current health, and White Health is recoverable health, which is how much you get back for certain healing methods. * When you use your card, it drains your spell power entirely. * If you charge it twice, that makes it even more powerful! * When it's full, you can use the spell card you chose before the battle. * In the lower corner of the screen is a bar that slowly fills as you fight - your Spell Bar. There are 7 different effects knowing what they do could help you win your battles! This lasts until either someone gets the orb or it disappears. * Each time an Occult Orb appears, an effect comes into play, similar to how Weather effects work in Soku, except in this game, it's called a Mystery Spot. Once you utilize a Last Word, you'll drain all your orbs. Touhou 14.5: Urban Legend in Limbo is a fighting video game developed by Twilight Frontier and Team Shanghai Alice for PC in 2015. All Last Words are based upon the characters' Urban Legends. * If you collect 4 Occult Orbs, you can use your Last Word. However, if you take damage after using it, you won't be able to use it again for a while. * Once you collect 1 Occult Orb, you'll be able to use your Urban Legend, which is character-dependent. * Any attack that requires Orbs will be stronger the more Orbs you have. Try not to bounce it toward your opponent, because they may be able to tag it with a light! * Your orb will bounce off you if you touch it. * If you have more lights than your opponent, then you get the orb. * A light representing the players (red for player 1, blue for player 2) appears when they touch an Orb, which has space for 7 lights. About 5 seconds later, it reveals itself. * Around 20 seconds into a battle, an Occult Orb will begin appearing. At first, since it was discovered that these anomalies could be controlled as long as the host did not fear them, they simply treated them as playthings, because they could - until one night, when things started going wrong. Of course, our girls aren't afraid of a few rumors, but they're following the Gensokyo girls around. All this excitement and social interaction is a huge change from the boring life she's led up until now the narration likens it to the Yellow Emperor's dream of paradise, from which he learned the virtues he applied to his kingdom.Sumireko's new habit of sleeping through half the day does bring its own set of problems, though.Urban legends have begun circulating through the Human Village, scaring the kids and worrying the adults. The narration then elaborates on how Sumireko now explores Gensokyo all the time in her dreams, becoming a brief sensation by telling stories from the Outside World. Reimu gives her back the zener cards Mokou meant to return to her, and comments that Mokou probably just wanted an excuse to see Sumireko again. While she won't be physically visiting Gensokyo again, she can still appear there in her dreams and explore. Mamizou also volunteers to keep an eye on her.Ī few days later, though, Sumireko suddenly appears at the Hakurei Shrine. After some discussion, Reimu and the others decide that it'll be fine to let Sumireko go, since the Occult Balls have been sent back outside and she's probably learned her lesson. Reimu stops Sumireko from activating the Occult Balls just in time, and takes her back to Gensokyo for safe keeping.
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