It's not based on enemy level - areas themselves have an "encounter level" and that goes up and down with your mainchar's level. I think the encounters are just simpler.Īs for level-scaling, it's slightly more complicated than that (slightly). I don't think stats go down for easy/story mode. I guess each enemy has a default level and they get +3 acc and defenses and some HP per level. ( I don´t know, classic is easy for me, next time I try veteran) It is also the only difficulty you must commit to at the start of your playthrough.I guess stats go down the same way for easy and story mode. This difficulty is brutal but a lot of fun if you love micromanaging and maximizing your party’s builds. Enemies will throw everything they have at you, they’ll focus on your weak spellcasters if your tank can’t keep the aggro, and they’ll bring all their friends - encounters will have many more enemies than other difficulties. ![]() Path of the Damned is the only difficulty that increases the enemies’ stats. You enjoy optimizing your party’s buildsĪre you a glutton for pain? Is Hard too easy for you? Are you willing to walk the Path of the Damned? This difficulty might be right for you.You’re a veteran of real-time party RPGs.The party can only carry 2 sets of camping supplies at a time.Enemies do NOT have higher stats than those in Normal.Encounters will have more and deadlier enemies than in Normal.Like the previous difficulties, more and deadlier enemies will appear and you’ll have fewer camping supplies to use. Not the hardest in the game, but by no means easy, this difficulty will feature tougher encounters and fewer chances for your party to take breaks. You want to optimize your party’s builds with some room for fun itemsīaldur’s Gate, Icewind Dale, Divinity, have you played them all? Then Hard may be a good place to start before you take on Path of the Damned.You want a challenging experience with room for mistakes.You’ve played other real-time party RPGs.The party can only carry 4 sets of camping supplies at a time.Enemies do NOT have higher stats than those in Easy.Encounters will have more and deadlier enemies than in Easy.Like from Story Time to Easy, more and deadlier enemies will appear and you’ll have fewer camping supplies to use. You’ll still need to manage your party and upgrade their equipment, but complete optimization won’t be necessary and combat will have room for mistakes. As the name suggests, it’s the standard Pillars of Eternity experience. You only want to optimize your party’s builds a little bitĪre you looking for a good middle ground between the difficulties? Normal might be for you.You want a more forgivable combat experience.The party can only carry 6 sets of camping supplies at a time.Enemies do NOT have higher stats than those in Story Time.Encounters will have more and deadlier enemies than in Story Time.Compared to Story Time, more and deadlier enemies will appear and you’ll have to keep track of your camping supplies. You’ll need to optimize your party slightly and you’ll need to pay attention to what you do in combat, but you likely won’t be experiencing total party kills. Easy is welcoming to players new to real-time party RPGs. ![]()
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